Sunday, May 1, 2011

DotA Hero Slardar - The Slithereen Guard DotA Guide, Build and Strategy

DotA Hero Slardar - The Slithereen Guard Guide, Build and Strategy. After a millennium of being trapped under the raging waters of the Maelstrom, Slardar rose from its chaotic depths with his brethren to serve the mighty demon lord, Illidan Stormrage. Fanatically devoted to his cause, this Naga fought valiantly along his side until he succumbed to fatal wounds in the heat of battle. Salvation finally seemed within grasp – that is until his fate became intertwined with the grim reach of the Lich King. Reincarnated as a soulless beast without emotion, Slardar tears through the enemy lines with inhuman speed, striking them out cold with mighty blows, undeterred in his quest to fulfill Nerzhul’s every whim.



Slardar – The Slithereen Guard
Range: 100 | Move Speed: 300
Primary: STR
Str: 21 + 2.8 | Agi: 17 + 2.4 | Int: 15 + 1.5
Damage: 51 – 59 | HP: 549 | Mana: 195
HP Regen: 0.88 | Mana Regen: 0.61
Attack Speed: 0.69 | Armor: 5

Sprint Sprint (T)
Slardar increases his movement speed dramatically, but takes 15% bonus damage. Lasts for 20 seconds.
Level 1 – Increases speed by 20%.
Level 2 – Increases speed by 27%.
Level 3 – Increases speed by 33%.
Level 4 – Increases speed by 40%.
• Activating this skill does not cancel channeling spells, meaning you can use Boots of Travel and then use this skill without canceling the teleportation.
• Does not stack with Mask of Madness.
• Amplified damage is the same type of damage dealt.
Mana Cost: 50
Cooldown: 40

Slithereen Crush (R)
Slams the ground, stunning and damaging nearby enemy land units. Slows enemy units by 20% for 2 seconds afterwards.
Level 1 – 50 damage, 1 second stun.
Level 2 – 100 damage, 1.5 second stun.
Level 3 – 150 damage, 2 second stun.
Level 4 – 200 damage, 2.5 second stun.
• Damage type: physical
• Area of Effect: 350 stun AoE, 360 slow AoE
Mana Cost: 80/95/105/115
Cooldown: 8

Bash Bash (B)
Gives a chance that an attack will do bonus damage and stun an opponent for 1 second.
Level 1 – 10% chance per attack, 40 bonus damage.
Level 2 – 15% chance per attack, 50 bonus damage.
Level 3 – 20% chance per attack, 60 bonus damage.
Level 4 – 25% chance per attack, 70 bonus damage.
• Damage type: magical
• Stun works on magic immune units.
• Does not stack with Cranium Basher.

Mana Cost: N/A
Cooldown: N/A

Amplify Damage Amplify Damage (G)
Amplifies physical damage against enemy units by reducing their armor. Lasts 25 seconds.
Level 1 – Reduces armor by 5.
Level 2 – Reduces armor by 10.
Level 3 – Reduces armor by 15.
Mana Cost: 25
Cooldown: 10
• Works on magic immune units.
• Provides True Sight on enemy unit.
• Casting range: 700

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