Sunday, August 7, 2011

BloodSeeker Item Build | DotA Strygwyr Item Build Guide and Strategy

BloodSeeker Item Build - DotA Strygwyr Item Build Guide and Strategy. Strygwyr the Blood Seeker DotA Guide and Build, Half demon, half human, Strygwyr is an outcast among all forms of life. Welcomed by the Scourge, he uses his ability to control his enemies life force to kill all that cross him.







Bloodrage (D)
Drives a unit into a bloodthristy rage. That unit is unable to cast spells, has its attack damage increased, and loses a small amount of hit points every second.
Level 1 – Increases damage by 20%, takes 20 HP per second, lasts 6 seconds.
Level 2 – Increases damage by 40%, takes 20 HP per second, lasts 7 seconds.
Level 3 – Increases damage by 60%, takes 20 HP per second, lasts 8 seconds.
Level 4 – Increases damage by 80%, takes 20 HP per second, lasts 9 seconds.
• Damage type: magical
• Bloodrage can be casted on an allied, enemy or neutral unit.
• Casting range: 600
Mana Cost: 80
Cooldown: 12/10/8/6

Blood Bath (B)
Whenever Strygwyr kills a unit, he bathes himself in the blood, regenerating his life source. If Strygwyr does not kill a hero but is within 200 aoe when the hero dies, he will still regenerate hp.
Level 1 – Regenerates 10% of the Hero’s max hp, 5% for 200 aoe. 10% for creeps.
Level 2 – Regenerates 20% of the Hero’s max hp, 10% for 200 aoe. 15% for creeps.
Level 3 – Regenerates 30% of the Hero’s max hp, 15% for 200 aoe. 20% for creeps.
Level 4 – Regenerates 40% of the Hero’s max hp, 20% for 200 aoe. 25% for creeps.
• Denied creeps and heroes will also trigger Bloodbath, illusions will not trigger Bloodbath.
• Strygwyr will regenerate hp regardless of how he killed the unit, be it with spells, items or attacks.
Mana Cost: N/A
Cooldown: N/A

Strygwyr`s Thirst (T)
Enables Strygwyr to sense the bleeding of any enemy hero below 40% hp. If it finds one, Strygwyr gains vision of that unit and increases move speed.
Level 1 – Increases movement speed by 11%. Grants vision of the target, lasts until no nearby valid target exist.
Level 2 – Increases movement speed by 22%. Grants vision of the target, lasts until no nearby valid target exist.
Level 3 – Increases movement speed by 33%. Grants vision of the target, lasts until no nearby valid target exist.
Level 4 – Increases movement speed by 44%. Grants vision of the target, lasts until no nearby valid target exist.
• Strygwyr’s Thirst is not triggered by Illusions.
• Invisible units will show up on the minimap, but won’t be able to get targeted directly. If a target order (attack or spell) has been set on them before they go invisible, the order will be fulfilled. Units can also autoattack these invisible units.
• Area of Effect: 1500/3000/4500/6000
Mana Cost: N/A
Cooldown: N/A

Rupture (R)
Deals a mighty blow to the enemy causing any movement to result in bleeding and loss of life.
Level 1 – 150 initial damage. Deals 20% of the distance moved as damage, lasts 5 seconds.
Level 2 – 250 initial damage. Deals 40% of the distance moved as damage, lasts 7 seconds.
Level 3 – 350 initial damage. Deals 60% of the distance moved as damage, lasts 9 seconds.
Mana Cost: 150/200/250
Cooldown: 70
• Damage type: pure
• Deals a maximum of 200 damage per 0.25 seconds. If a unit exceeds the 200 damage cap in less than the stated time, it will not receive damage.
• Casting range: 1000

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