Goblin Techies Item Build - DotA Squee and Spleen Item Build, Guide and Strategy. Devils clever, the goblin techies, despite their small physical presence, a force to be reckoned with. In line with their goblin brethren, the techies have the skill of laying mines in the earth invisible to the naked eye. Even after extensive training with the Orcish voodoo priests of Kalimdor, the technicians are skilled in paralysis-inducing traps along with their potent explosives. Be wary of the enemy that these three lightly.
Squee and Spleen – The Goblin Techies
Range: 650 | Move Speed: 270
Primary: INT
Str: 17 + 2 | Agi: 14 + 1.3 | Int: 22 + 2.9
Damage: 29 to 31 | HP: 473 | Mana: 286
HP Regen: 0.76 | Mana Regen: 0.9
Attack Speed: 0.67 | Armor: 1
Landmines (E)
Plants an invisible mine that explodes when an enemy is approaching. The explosion deals less damage if the target is farther away (at 200 range, it is 50% of the listed damage). Deals damage to buildings. You can only have 15 mines placed at a time.
Level 1 – Deals 300 damage.
Level 2 – Deals 400 damage.
Level 3 – Deals 500 damage.
Level 4 – Deals 600 damage.
• Damage type: mixed
• If destroyed by attacks from mines still explode.
• When a mine is 16th on the oldest will explode.
• Techies hero will gain experience for kills caused by landmines wherever he is on the map.
Mana Cost: 125 / 150 / 175 / 205
Cooldown: 25 / 20 / 15 / 12
Stasis Trap (T)
Plants an invisible Stasis Trap that nearby enemy units when detonated numb.
Level 1 – Stuns for 3 seconds.
Level 2 – Stuns for 4 seconds.
Level 3 – Stuns for 5 seconds.
Level 4 – Stuns for 6 seconds.
Activation 200 AoE. 450 AoE Stun. It takes 2 seconds for a Stasis Trap activated mode. Stasis Stasis Traps Traps destroy all in their AOE when they activate.
Mana Cost: 80 / 110 / 140 / 160
Cooldown: 20 / 16 / 13 / 10
Suicide Squad (C)
Sacrifice yourself for the greater good. Offers massive area of ??effect damage. The explosion deals less damage if the target farther away. If you die and kill a number of units, you earn gold, but not the experience. Similar to Proximity Mines, the farther the enemy is yours, the less damage they will receive. No damage buildings.
Level 1 – Deals 650 damage total or partial damage to 350.
Level 2 – Deals 850 damage total or partial damage to 400.
Level 3 – Deals 1150 damage total or partial damage to 450.
Level 4 – Deals 1550 damage total or partial damage to 500.
Full 200 AoE damage. 500 partial damage AoE. Damage type: mixed use of this skill counts as a suicide, that gold or experience is not giving it to the enemy team. Destroying trees in its area. If Auto-Cast is on, the techies will use this skill instead of an attack on a right-click.
Mana Cost: 100 / 125 / 150 / 175
Cooldown: 75
Remote Mines (R)
Plants an invisible mine that will only activate when triggered. No damage buildings. Lasts 8 minutes.
Level 1 – Deals 300 (450 *) damage when activated.
Level 2 – Deals 450 (600 *) damage when activated.
Level 3 – Deals 600 (750 *) damage when activated.
Mana Cost: 200 / 240 / 300
Cooldown: 10
• Casting Range 500 (900 *)
• Damage Type: Magic
• Can be improved by Aghanim’s Scepter (* indicates improved values).
• Techies will gain experience for kills as a hero because of Remote Mines, wherever he is on the map.
• If slain Remote Mines still explode.
Detonate (D)
Description: all external blast mines.
Mana Cost: 0
Cooldown: 0.5
Targeted Detonate (D)
Description: all external blast mines in a 700 AOE target.
Mana Cost: 0
Cooldown: 1
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