Rotund'jere Item Build - DotA Necrolyte Item Build, Guide and Strategy. Murdered for the sins of heresy by those who declared themselves holy, death only gifted Rotund’Jere with great wrath to live, that he can express by sending evil spirits at his enemy. Take pleasure and growing more powerful each time living dead by hand, every step of the smell of death, and his presence makes living things rot and wither. Now the master of torture and pain, Necrolyte mercilessly slays any weakness that might cross the street, always with a smile on the face of evil is dead.
Rotund’jere – Necrolyte
Range: 550 | Move Speed: 290
Primary: INT
Str: 16 + 2.0 | Agi: 15 + 1.7 | Int: 22 + 2.5
Damage: 44-48 | HP: 454 | Mana: 286
HP Regen: 0.73 | Mana Regen: 0.89
Attack Speed: 0.68 | Armor: 1
Death Pulse (D)
The Necrolyte unleashing a wave of death from the nucleus itself, dealing damage to enemies and healing allies.
Level 1 – Deals 75 damage and heal 50 HP.
Level 2 – Deals 125 damage and heal 75 HP.
Level 3 – Deals 200 damage and heals 100 HP.
Level 4 – Deals 275 damage and heals 130 HP.
• Damage type: magic
• Pulse deaths can not be avoided by moving or flashing.
• Can cure magic immune units.
• Area of ??Effect: 400/450/475/500
Mana Cost: 125/145/165/185
Cooldown: 8/7/6/5
Heartstopper Aura (T)
Air deadly heart stills his opponents, causing them to lose the percentage of their max health over time.
Level 1 – Deals 0.4% of max HP from the target per second.
Level 2 – Deals 0.6% of max HP from the target per second.
Level 3 – Deals 0.8% of max HP from the target per second.
Level 4 – Deals 1.0% of max HP from the target per second.
• The damage type: HP removal
• Damage to regeneration is considered as negative, and the ability so it does not disable or items such as kelen’s Dagger that requires the player based damage.
• Area of ??Effect: 1000
Mana Cost: N / A
Rest: N / A
Sadistic (I)
Reveling in death and illness, which gains Necrolyte back to kill the unit.
Level 1-12 get back where.
Level 2 – get back 24 where.
Level 3-36 get back where.
Level 4 – get back 48 where.
• sadist is also triggered by the denial.
Mana Cost: N / A
Rest: N / A
Reaper` s Scythe (R)
Bringing the target to full realization of his own mortality, dealing damage based on how much the target of life lost. Stuns for 1.5 seconds.
Level 1 – Deals 0.4 (0.6 *) damage per hit point loss and stuns.
Level 2 – Deals 0.6 (0.9 *) damage per hit point loss and stuns.
Level 3 – Deals 0.9 (1.2 *) damage per hit point loss and stuns.
Mana Cost: 175 (150) / 340 / 500
Cooldown: 100/85/70 (70 at all levels with a stick)
• Damage type: magic
• Turn off the work on magic immune units.
• Casting range: 600
• Can be upgraded with a stick Aghanim’s (* indicates the value added).
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