Tuesday, August 16, 2011

Visage Item Build | DotA Necro'lic Item Build, Guide and Strategy

Visage Item Build - DotA Necro'lic Item Build, Guide and Strategy. A terrifying ghost through the union of a thousand souls of the warriors was created in the War of the Magi, Visage roams this world is not ending with a passion for souls. The restless spirit consumes the nature of the enemy he kills, and moan the death of his victims is what he enjoys most. The weakening power of his wrath brings even the greatest warriors in misery, and filled the sight of heaven with Visage and his undead minions is unimaginable. It is a nightmare in its worst, disgusting form, a true life horror that Necro’lic.




Visage – The Necro`lic
Range: 600 | Move Speed: 295
Primary: INT
Str: 25 + 2.2 | Agi: 11 + 1.3 | Int: 21 + 2.5
Damage: 45-55 | HP: 625 | Mana: 273
HP Rain: 1.00 | Mana Regen: 0.85
Attack Speed: 0.65 | Armor: 1

Grave Chill (G)
Visage drains the life from a target, slowing its attack and movement speed. He then gets bonuses equal drained it.
Level 1 to 32% of attack speed and movement speed drained to Visage. Duration: 3 seconds.
Level 2 to 32% of attack speed and movement speed drained to Visage. Lasts 4 seconds.
Level 3 to 32% of attack speed and movement speed drained to Visage. Lasts 5 seconds.
Level 4 to 32% of attack speed and movement speed drained to Visage. Takes 6 seconds.
• The buff on face and debuffs on the target can be independently removed with dispel.
• The speed is obtained regardless of the amount was reduced to the target.
• Throw: 600
Mana Cost: 70/80/90/100
Cooldown: 10

Soul Assumption (C)
Visage sends a wave of agony in the direction of an enemy unit, the suffering, the echo in the near hero (enemy or allied) have taken. For every 130 damage taken to him, his soul counter is increased by one for up to 6 seconds.
Level 1 to 3 max soul fees.
Level 2 to 4 can soul fees.
Levels 3 to 5 max soul fees.
Level 4 to 6 max soul fees.
• Soul counter increases taken by 1 for each 110 to 1200 AoE damage from heroes of Visage.
• The soul counter only increases damage for larger than 2 and less than 3000 counts, only damage from a player unit or Roshan, and not one self-inflicted damage or damage dealt by Soul Assumption itself.
• has any damage to the soul meter run at 6 seconds, or if Soul Assumption is poured.
• When dealing cast, launching a projectile at the goal hero, 20 +60 * (Fees for soul meter) when it hits the projectile moving speed is at 1000.
• Damage Type: Magic
• Throw: 900
Mana Cost: 150
Cooldown: 4

Grave cloak keeper’s mantle (V)
Visage surrounds himself with the magical power of the dead, the allocation of additional physical defense and magical damage resistance. However, degenerating into the energy used with each instance of damage and will need time to return back to full strength. Has 4 layers.
Level 1 – Each layer has 1 armor and 3% magic resistance. 10 seconds recovery time.
Level 2 – Each layer has 2 armor and 6% magic resistance. 9 seconds recovery time.
Level 3 – Each layer has 4 arms and 12% magic resistance. 8 seconds recovery time.
Level 4 – Each layer has 5 arms and 16% magic resistance. 7 seconds recovery time.
• Each time Necro’lic receive damages of more than 2, which was not self-inflicted and from a player in possession of source, a layer is removed.
Mana Cost: N / A
Cooldown: N / A

Summon Familiar (T)
Visage conjures two blind familiar from the realm of death. Familiar have high attack power, but each attack, up to 6, drains their power and temporarily weakens it. Familiar can be transformed into stone, always invincible, stunning nearby enemy units during the landing and regenerating their health and attack power. Familiar be a large premium (100 hits) when killed.
Level 1 – Max 56 bonus damage, 300 hp stun damage for 60 / 1 second
Level 2 – Max 98 bonus damage, 400 hp stun for 60 seconds damage/1.25
Level 3 – Max 154 bonus damage, 500 hp stun for 60 seconds damage/1.5
Mana Cost: 150
Cooldown: 180/160/140
• Currently available confidants are destroyed during the casting of Summoning familiars.
• Each Familiar starts with 7 bonus damage charges, each charge is 8/14/22 damage bonus. Familiar losing charge every time they attack, and win a load every 15 seconds when they were called.
• When a familiar form Stone enters their claim costs are fully restored, and it gains 50/68.75/87.5 every second stone.
• When a familiar form Stone enters, it is in a 325 AoE stun (from 1 second delay when Stone form is cast), which 60/100/140 magical damage and stun for 1/1.25/1.5 seconds.
• After Stone shape is cast, there is a 0.5 second delay before the familiar is invulnerable, and a familiar form Stone is left automatically after 8 seconds. Stone shape has a cooldown of 30 seconds.
• Familiar have 96.25% / 96.25% / 96.25% magic resistance and targeting them as heroes of skills.
• Familiar have 160 attack range.
• Cast range: 900

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