Tuesday, August 16, 2011

Jin'zakk Item Build | DotA Batrider Item Build, Guide and Strategy

Jin'zakk Item Build - DotA Batrider Item Build, Guide and Strategy. Jin’zakk the Batrider DotA Hero Guide and Strategy -The Batrider is a highly mobile raider hero, adept at causing confusion and doing a lot of damage quickly. Before moving in for the kill, the Batrider tends to soften up his target with Sticky Napalm, a stacking debuff skill which slows movement speed and turn rate. When he is ready to make his move, the Batrider uses his explosive Flamebreak spell, which strikes the first enemy unit it hits, exploding and knocking back nearby units. When his enemies are sufficiently demoralized, the Batrider swoops in using his Firefly ability and grabs a target hero with Flaming Lasso. This ability allows the Batrider to drag a target hero behind him, pulling the hapless victim away from the safety of his allies and in to the waiting clutches of his enemies. Although he may seem like a support hero, the Batrider is capable of dealing enormous damage with Sticky Napalm, Flamebreak, Firely, and his regular attack, due to the stacking damage provided by Sticky Napalm. It’s best to be wary when faced against this hero, as his seemingly suicidal attacks can turn out a lot more dangerous than they appear.

Sticky Napalm (C)
Targets an area and drenches it in very sticky oil. Amplifies any fire damage and slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stack up to 10 times. Lasts for 7 seconds.
Level 1 – 10 damage and 3% slow per stack.
Level 2 – 15 damage and 5% slow per stack.
Level 3 – 20 damage and 7% slow per stack.
Level 4 – 25 damage and 9% slow per stack.
• Damage type: magical
• All damage from Batrider’s attacks, items and skills is amplified, except for damage from Radiance.
• Casting range: 700
• Area of Effect: 375
Mana Cost: 20
Cooldown: 3

Flamebreak (R)
Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.
Level 1 – 75 damage.
Level 2 – 150 damage.
Level 3 – 225 damage.
Level 4 – 300 damage.
• Damage type: magical
• If a target gets directly hit, it will be stunned for 0.5 seconds.
• Area of Effect: 400
Mana Cost: 80/100/120/140
Cooldown: 11 seconds

Firefly (E)
Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him. Lasts 15 seconds.
Level 1 – 20 damage per second.
Level 2 – 40 damage per second.
Level 3 – 60 damage per second.
Level 4 – 80 damage per second.
• Damage type: magical
• During this the Batrider can fly above units, trees and impassable terrain.
• If duration ends when above impassable terrain, the Batrider can get stuck.
• Will destroy trees when flying above them.
• Area of Effect: 200
Mana Cost: 100
Cooldown: 40 seconds

Flaming Lasso (F)
Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves. Does not drag units onto impassable terrain. Teleporting or blinking will break the lasso.
Level 1 – Drags the target for 3 seconds.
Level 2 – Drags the target for 3.5 seconds.
Level 3 – Drags the target for 4 seconds.
Mana Cost: 150
Cooldown: 90/70/50 seconds
• Killing the Batrider or the target will break the lasso before its expiration.
• If the distance between the Batrider and the target is more than 400 the lasso breaks.
• Disable works on magic immune units.
• Casting range: 175

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