Tuesday, August 16, 2011

Kaldr Item Build | DotA Ancient Apparition Item Build, Guide and Strategy

Kaldr Item Build - DotA Ancient Apparition Item Build, Guide and Strategy. Lost the battle long forgotten, this huge mage ice dumped into the grave forever. For countless ages he lay on the grief was unbearable until he was discovered by a servant of the Lich King. In a vain attempt to get help with an ancient soul for its own purposes, the Lich King release. But this spirit of gratitude no longer knew, no longer know friend from enemy, it knows the pain alone. With that long since decayed body, the soul takes the only form of that idea. Consumed with hatred, and even a touch of ugliness has caused suffering. Able to juggle ice storm destroyed by mere thought and soul-destroying bolt throw distance seems impossible ice, this creature to punish all those who dare to stand their ground against it.







Kaldr – The Ancient Apparition
Range: 600 | Move Speed: 295
Primary: INT
Str: 18 + 1.4 | Agi: 20 + 2.2 | Int: 25 + 2.6
Damage: 44-54 | HP: 492 | Mana: 325
HP Regen: 0.79 | Mana Regen: 1:01
Attack Speed: 0.71 | Armor: 4

Cold Feet (C)
The apparition’s curse his enemies with The Mark of Frozen that will freeze the enemy to the ground. Unless moving enemy targets at least 740 away from the sign within 4 seconds he’s still frozen.
Level 1 – stuns for 1.25 seconds.
Level 2 – stuns for 2 seconds.
Level 3 – stuns for 2.75 seconds.
Level 4 – stuns for 3.5 seconds.
• Transaction 37.5/50/62.5/75 magic damage at 0.8,, 1.6 2.5, 3.4 seconds
• The effect ends when the unit dies, a distance of more than 765 or no longer have the aura is placed buff
• 700 casting range
• Blocked by Linken’s Sphere
Mana Cost: 150
Cooldown: 15/13/11/9

Ice Vortex (E)
Collecting ancient ice energy into a single field to create a whirlpool, a small ice motionless in one place. Every time the enemy near it, the movement speed and magic resistance decreases. Lasts 12 seconds.
Level 1 – Movement restricted by 18% and magic resistance is reduced by 10%.
Level 2 – Movement restricted by 22% and magic resistance reduced by 15%.
Level 3 – Movement restricted by 26% and magic resistance is reduced by 20%.
Level 4 – Movement restricted by 30% and reduced by 25% magic resistance.
• New units are checked for every 0.1 seconds.
• Does not affect magic immune units
• Does not affect the Forged Spirit, understand, Stone Form
• AOE: 275
• 1500 casting range
Mana Cost: 80/90/100/110
Rest: 6

Cold Chilling Touch (G)
Release gust of cold wind in the target area, charming hero allied with bonus magical damage on their attacks. Lasts for a number of attacks to a maximum of 40 seconds. While the hero has a touch cold enchanted, their attack speed reduced by 15%.
Level 1-40 in 2 bonus magic damage attacks, -15% attack speed for the attacker.
Level 20-50 bonus magic damage in 3 attacks, -15% attack speed for the attacker.
Level 3-60 in 4 bonus magic damage attacks, -15% attack speed for the attacker.
Bonus Level 4-70 magic damage in 5 attacks, -15% attack speed for the attacker.
• Extra Damage is itself an example of damage as opposed to added to attack.
• If the attack disrupted before handling the damage is not lowered the number of attacks.
• 800 casting range, 450 area of ??effect.
Mana Cost: 140
Cooldown: 50/46/42/38

Ice Blast (T)
Ancient Occurrences presence project out to make way for a strong ripple of ice grains and dark magic. Once cast, can release the spell to attack targets in areas where its presence is in the release. It will deal damage to enemy units and applying a cold sore curse on them where their health regeneration will be frozen and will break if they fall pretty close to death. This mantra has a global reach depends on how long you wait for the projection to move. freezing units will take little damage from time to time.
Level 1 – Impact of transaction 250 damage, 12.5 damage from time to time, by destroying the threshold of% 10. 8 seconds freeze.
Level 2-350 transactions Impact damage, 20 damage from time to time, by destroying the threshold of% 11. 9 both froze.
Level 3-450 transactions Impact damage, 32 damage from time to time, by destroying the threshold of% 12. 10 seconds freeze.
Mana Cost: 100/125/150
Rest: 45
• Damage type: magic
• * Territory applies to damage 225 +50 * TimeTraveled closed in 1000, the Regional freeze applies to the HP 275 on the second projectile along the road and on the offensive end.
• First projectiles have movespeed 1500, stopped when the caster dies or casts the second part of the skills
• projectile First clean the fog within a radius of a circle 500 in the end.
• When a hero dies below the threshold given to Kaldr kill.
• Fatal Damage is physical 100000000 and clean up all the debuffs before damaging.
• The instant kill does not work on illusion or clones Meepo.
• HP freeze prevents most types of healing including the skills or items.
• The freezing fans can be cleaned, and destroy the damage will not kill you if you are affected by Shallow Grave.

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