Tuesday, August 16, 2011

Voljin Item Build | DotA Witch Doctor Item Build, Guide and Strategy

Voljin Item Build - DotA Witch Doctor Item Build, Guide and Strategy. Vol’Jin are risk takers. Anyone who has ever crossed the street with him can tell you that. As a voodoo priest, you need a certain level it. Unfortunately she never learned the value of wisdom. Vol’Jin experiment in magic forest produce brilliant results-the ability to repair wounds, ravine filled with paralyzing combinations of herbs that can spread for miles, and even curse able to disarm the life force of living beings. Of course, no amount of strength gained to go without notice. As an experiment Vol’Jin’s becoming more and more unstable and destructive, the Lich King moves.



Vol’Jin – The Witch Doctor
Range: 600 | Move Speed: 305
Primary: INT
Str: 16 + 1.8 | Agi: 13 + 1.4 | Int: 24 + 9.2
Damage: 51-61 | HP: 454 | Mana: 312
HP Regen: 0.73 | Mana Regen: 0.97
Attack Speed: 0.66 | Armor: 1

Tong paralyze (C)
Vol’jin launched a cripple powder keg that bounce between enemies, stunning those affected for a short time (1 sec on Hero, 5 on in horror). Deals damage per bounce to non-hero units. First impact lasts 1.5 seconds.
Level 1-2 bounce, damaged 75 units, 50 damage to heroes.
Level 2-4 bounce, damage 100 units, 50 damage to heroes.
Level 3-6 bounce, damage 125 units, 50 damage to heroes.
Level 4-8 bounce, damage 150 units, 50 damage to heroes.
• Damage type: magic
• Targets can be exposed several times, as long as other units felt in between bounces.
• Casting range: 700
• Bouncing Range: 600
Mana Cost: 110/120/130/140
Cooldown: 20/18/16/14

Voodoo Restoration (V)
Vol’jin focuses voodoo magic to heal nearby allied units.
Level 1 – Restores 16 hp / sec.
Level 2 – Restores 24 hp / sec.
Level 3 – Restores 32 hp / sec.
Level 4 – Restores 40 hp / sec.
• Heal applied in intervals of 0.33 seconds.
• Can cure magic immune units.
• Area of ??Effect: 340
Mana Cost: 25/50/75/100 early + 8/14/20/26 per second
Rest: 0

Maledict (E)
The target region with an ancient voodoo curse. Cursed heroes will not only take damage from time to time, but they will be dealt with bonus damage every 4 seconds based on how much hp they lost since the beginning of the curse. Lasts 12 seconds
Level 1 – Enemies lose 5 hp / sec, 10 bonus damage for every 100 hp lost during curse.
Level 2 – Enemies lose 10 hp / sec, 20 bonus damage for every 100 hp lost during curse.
Level 3 – Enemies lose 15 hp / sec, 30 bonus damage for every 100 hp lost during curse.
Level 4 – Enemies lose 20 hp / sec, 40 bonus damage for every 100 hp lost during curse.
• Damage type: magic
• Damage is based on the difference between the current HP value and when Maledict expelled.
• Casting range: 400
• Area of ??Effect: 165
Mana Cost: 120
Rest: 35

Death Ward (D)
Call deadly ward to attack enemy heroes. Lasts for 8 seconds and a channeling spell.
Level 1 – 60 (90 *) Damage Chaos
Level 2-90 Chaos Damage (120 Chaos Damage, bounced once *)
Level 3-120 Chaos Damage, bounced once (150 Chaos Damage, hits 3 targets at once *)
Mana Cost: 200
Rest: 90
• The Ward Death invulnerable, and can only be destroyed if the duration ends or if Vol’Jin disturbed.
• The Ward Death can be controlled and made to attack specific targets.
• The Ward Death has various attack and 700 attack every 0.3 seconds.
• Casting range: 300/350/400

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